From bd40474bd6ee850d3f86d0da290e320bd0264fc3 Mon Sep 17 00:00:00 2001 From: Aaron Franke Date: Wed, 28 Apr 2021 21:14:12 -0400 Subject: Add is_position_in_frustum to Camera3D --- doc/classes/Camera3D.xml | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) (limited to 'doc/classes') diff --git a/doc/classes/Camera3D.xml b/doc/classes/Camera3D.xml index 30f6c2b951..016eb05308 100644 --- a/doc/classes/Camera3D.xml +++ b/doc/classes/Camera3D.xml @@ -55,10 +55,19 @@ - Returns [code]true[/code] if the given position is behind the camera. + Returns [code]true[/code] if the given position is behind the camera (the blue part of the linked diagram). [url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/camera3d_position_frustum.png]See this diagram[/url] for an overview of position query methods. [b]Note:[/b] A position which returns [code]false[/code] may still be outside the camera's field of view. + + + + + + + Returns [code]true[/code] if the given position is inside the camera's frustum (the green part of the linked diagram). [url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/camera3d_position_frustum.png]See this diagram[/url] for an overview of position query methods. + + -- cgit v1.2.3