From a17fdaef09f686f7c61b7f25439061de99a863c0 Mon Sep 17 00:00:00 2001 From: Marcel Admiraal Date: Tue, 13 Oct 2020 15:54:21 +0100 Subject: Remove old RigidBody layers property and methods. --- doc/classes/PhysicsBody2D.xml | 3 --- 1 file changed, 3 deletions(-) (limited to 'doc/classes') diff --git a/doc/classes/PhysicsBody2D.xml b/doc/classes/PhysicsBody2D.xml index ca42f5801a..9c3c47afba 100644 --- a/doc/classes/PhysicsBody2D.xml +++ b/doc/classes/PhysicsBody2D.xml @@ -86,9 +86,6 @@ The physics layers this area scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. - - Both [member collision_layer] and [member collision_mask]. Returns [member collision_layer] when accessed. Updates [member collision_layer] and [member collision_mask] when modified. - -- cgit v1.2.3