From d18b89707cfc3b02f1730b809980fc63cce891bc Mon Sep 17 00:00:00 2001 From: wombatstampede Date: Thu, 7 Feb 2019 16:12:38 +0100 Subject: Update CPUParticles.xml It took me some hours of trying and wondering and one question with a very helpful answer in the facebook group to figure out that the color_ramp gradient actually modifies the vertex color of the particle mesh (but NOT the albedo). After knowing this enabling vertex_color_use_as_albedo in the SpatialMaterial led to success. I hope adding this little hint: "Each particle's vertex color will vary along this [GradientTexture]." Might help other people which stumble upon this... --- doc/classes/CPUParticles.xml | 1 + 1 file changed, 1 insertion(+) (limited to 'doc/classes') diff --git a/doc/classes/CPUParticles.xml b/doc/classes/CPUParticles.xml index 2073ca0664..6db2acac43 100644 --- a/doc/classes/CPUParticles.xml +++ b/doc/classes/CPUParticles.xml @@ -54,6 +54,7 @@ + Each particle's vertex color will vary along this [GradientTexture]. -- cgit v1.2.3