From 981fbcd3e066f92ce82c837c6a7895be42e3f5a0 Mon Sep 17 00:00:00 2001 From: Marcel Admiraal Date: Fri, 27 Nov 2020 17:39:20 +0000 Subject: Remove RigidBody weight property --- doc/classes/RigidBody2D.xml | 3 --- doc/classes/RigidBody3D.xml | 3 --- 2 files changed, 6 deletions(-) (limited to 'doc/classes') diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml index 6f41d5ba27..2a0b44f3f3 100644 --- a/doc/classes/RigidBody2D.xml +++ b/doc/classes/RigidBody2D.xml @@ -174,9 +174,6 @@ If [code]true[/code], the body will not move and will not calculate forces until woken up by another body through, for example, a collision, or by using the [method apply_impulse] or [method add_force] methods. - - The body's weight based on its mass and the [b]Default Gravity[/b] value in [b]Project > Project Settings > Physics > 2d[/b]. - diff --git a/doc/classes/RigidBody3D.xml b/doc/classes/RigidBody3D.xml index f8dc9887a9..21321d4de0 100644 --- a/doc/classes/RigidBody3D.xml +++ b/doc/classes/RigidBody3D.xml @@ -198,9 +198,6 @@ If [code]true[/code], the body will not move and will not calculate forces until woken up by another body through, for example, a collision, or by using the [method apply_impulse] or [method add_force] methods. - - The body's weight based on its mass and the global 3D gravity. Global values are set in [b]Project > Project Settings > Physics > 3d[/b]. - -- cgit v1.2.3