From 8c949016ffd193862f4b4b4633ee091708c446d9 Mon Sep 17 00:00:00 2001 From: clayjohn Date: Sun, 3 Oct 2021 22:51:28 -0700 Subject: Hide render_priority except when using SpatialMaterials --- doc/classes/Material.xml | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'doc/classes') diff --git a/doc/classes/Material.xml b/doc/classes/Material.xml index a3e98228c6..f77b69b1f9 100644 --- a/doc/classes/Material.xml +++ b/doc/classes/Material.xml @@ -20,11 +20,12 @@ Sets the [Material] to be used for the next pass. This renders the object again using a different material. - [b]Note:[/b] only applies to [StandardMaterial3D]s and [ShaderMaterial]s with type "Spatial". + [b]Note:[/b] This only applies to [StandardMaterial3D]s and [ShaderMaterial]s with type "Spatial". Sets the render priority for transparent objects in 3D scenes. Higher priority objects will be sorted in front of lower priority objects. - [b]Note:[/b] this only applies to sorting of transparent objects. This will not impact how transparent objects are sorted relative to opaque objects. This is because opaque objects are not sorted, while transparent objects are sorted from back to front (subject to priority). + [b]Note:[/b] This only applies to [StandardMaterial3D]s and [ShaderMaterial]s with type "Spatial". + [b]Note:[/b] This only applies to sorting of transparent objects. This will not impact how transparent objects are sorted relative to opaque objects. This is because opaque objects are not sorted, while transparent objects are sorted from back to front (subject to priority). -- cgit v1.2.3