From 8a10bb7d0dd0cc03353bb751af25a0eca1357c9d Mon Sep 17 00:00:00 2001 From: Clay John Date: Tue, 26 Oct 2021 08:18:39 -0700 Subject: Use OpenGL 3.3 core profile instead of compatibility profile - Rename OpenGL to GLES3 in the source code per community feedback. - The renderer is still exposed as "OpenGL 3" to the user. - Hide renderer selection dropdown until OpenGL support is more mature. - The renderer can still be changed in the Project Settings or using the `--rendering-driver opengl` command line argument. - Remove commented out exporter code. - Remove some OpenGL/DisplayServer-related debugging prints. --- doc/classes/OS.xml | 6 +++--- doc/classes/ProjectSettings.xml | 42 +++++++++++++++++++++++++++++++++++++++++ 2 files changed, 45 insertions(+), 3 deletions(-) (limited to 'doc/classes') diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index cc845cc139..03a3ac053d 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -456,10 +456,10 @@ - The Vulkan rendering backend. + The Vulkan rendering backend. It requires Vulkan 1.0 support and automatically uses features from Vulkan 1.1 and 1.2 if available. - - The OpenGL rendering backend. It uses OpenGL ES 3.0 on mobile devices, OpenGL 3.3 on desktop platforms and WebGL 2.0 on the web. + + The OpenGL 3 rendering backend. It uses OpenGL 3.3 Core Profile on desktop platforms, OpenGL ES 3.0 on mobile devices, and WebGL 2.0 on HTML5. Sunday. diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index e67ccf9efd..5563695811 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -1475,6 +1475,18 @@ The number of fixed iterations per second. This controls how often physics simulation and [method Node._physics_process] methods are run. [b]Note:[/b] This property is only read when the project starts. To change the physics FPS at runtime, set [member Engine.physics_ticks_per_second] instead. + + + + + + + + + + + + @@ -1504,6 +1516,32 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Sets the quality of the depth of field effect. Higher quality takes more samples, which is slower but looks smoother. @@ -1585,6 +1623,10 @@ Base size used to determine size of froxel buffer in the camera X-axis and Y-axis. The final size is scaled by the aspect ratio of the screen, so actual values may differ from what is set. Set a larger size for more detailed fog, set a smaller size for better performance. + + + + -- cgit v1.2.3