From 7ba555dadad8009f7768725fc895e19def049e99 Mon Sep 17 00:00:00 2001 From: clayjohn Date: Sat, 20 Nov 2021 13:58:25 -0800 Subject: Convert PhysicalSkyMaterial colors to SRGB --- doc/classes/PhysicalSkyMaterial.xml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'doc/classes') diff --git a/doc/classes/PhysicalSkyMaterial.xml b/doc/classes/PhysicalSkyMaterial.xml index b90f52a70d..e1e50a2b51 100644 --- a/doc/classes/PhysicalSkyMaterial.xml +++ b/doc/classes/PhysicalSkyMaterial.xml @@ -23,7 +23,7 @@ Controls the strength of mie scattering for the sky. Mie scattering results from light colliding with larger particles (like water). On earth, mie scattering results in a whitish color around the sun and horizon. - + Controls the [Color] of the mie scattering effect. While not physically accurate, this allows for the creation of alien looking planets. @@ -35,7 +35,7 @@ Controls the strength of the Rayleigh scattering. Rayleigh scattering results from light colliding with small particles. It is responsible for the blue color of the sky. - + Controls the [Color] of the Rayleigh scattering. While not physically accurate, this allows for the creation of alien looking planets. For example, setting this to a red [Color] results in a Mars looking atmosphere with a corresponding blue sunset. -- cgit v1.2.3