From 7612cff43212e06220c92d76eb490a5a43b558a1 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Thu, 12 Aug 2021 21:45:33 +0200 Subject: Use the Unicode multiplication symbol where relevant --- doc/classes/Viewport.xml | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'doc/classes') diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index 7b5cb2c459..4a62d3ec7b 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -296,19 +296,19 @@ Represents the size of the [enum ShadowAtlasQuadrantSubdiv] enum. - Multisample antialiasing mode disabled. This is the default value, and also the fastest setting. + Multisample antialiasing mode disabled. This is the default value, and is also the fastest setting. - Use 2x Multisample Antialiasing. + Use 2× Multisample Antialiasing. This has a moderate performance cost. It helps reduce aliasing noticeably, but 4× MSAA still looks substantially better. - Use 4x Multisample Antialiasing. + Use 4× Multisample Antialiasing. This has a significant performance cost, and is generally a good compromise between performance and quality. - Use 8x Multisample Antialiasing. Likely unsupported on low-end and older hardware. + Use 8× Multisample Antialiasing. This has a very high performance cost. The difference between 4× and 8× MSAA may not always be visible in real gameplay conditions. Likely unsupported on low-end and older hardware. - Use 16x Multisample Antialiasing. Likely unsupported on medium and low-end hardware. + Use 16× Multisample Antialiasing. This has a very high performance cost. The difference between 8× and 16× MSAA may not always be visible in real gameplay conditions. Likely unsupported on medium and low-end hardware. Represents the size of the [enum MSAA] enum. -- cgit v1.2.3