From 7352a4c0d964d7aa7c3180fd493079107a4c5217 Mon Sep 17 00:00:00 2001 From: PouleyKetchoupp Date: Thu, 29 Apr 2021 18:18:39 -0700 Subject: Expose get_debug_mesh in Shape3D to scripting API Can be useful for custom drawing of physics shapes without having to add a collision object node to the tree. --- doc/classes/Shape3D.xml | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'doc/classes') diff --git a/doc/classes/Shape3D.xml b/doc/classes/Shape3D.xml index f8b749aebf..b5f70132d7 100644 --- a/doc/classes/Shape3D.xml +++ b/doc/classes/Shape3D.xml @@ -10,6 +10,13 @@ https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html + + + + + Returns the [ArrayMesh] used to draw the debug collision for this [Shape3D]. + + -- cgit v1.2.3