From 0181c3dde12d2bcfdcbb463dcf90cf47f0b88fee Mon Sep 17 00:00:00 2001
From: bruvzg <7645683+bruvzg@users.noreply.github.com>
Date: Wed, 20 May 2020 22:49:39 +0300
Subject: Docs: Ignore OS specific values (constants, project settings,
properties).
---
doc/classes/@GlobalScope.xml | 2 +-
doc/classes/ProjectSettings.xml | 6 +++---
2 files changed, 4 insertions(+), 4 deletions(-)
(limited to 'doc/classes')
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index 9a28a0d085..7f7df33471 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -898,7 +898,7 @@
Ctrl key mask.
-
+
Command key mask. On macOS, this is equivalent to [constant KEY_MASK_META]. On other platforms, this is equivalent to [constant KEY_MASK_CTRL]. This mask should be preferred to [constant KEY_MASK_META] or [constant KEY_MASK_CTRL] for system shortcuts as it handles all platforms correctly.
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index e255ce2e1a..733bb559cb 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -244,7 +244,7 @@
Default [AudioBusLayout] resource file to use in the project, unless overridden by the scene.
-
+
Specifies the audio driver to use. This setting is platform-dependent as each platform supports different audio drivers. If left empty, the default audio driver will be used.
@@ -453,7 +453,7 @@
Sets the game's main viewport width. On desktop platforms, this is the default window size. Stretch mode settings also use this as a reference when enabled.
-
+
Specifies the tablet driver to use. If left empty, the default driver will be used.
@@ -472,7 +472,7 @@
Default value for [member ScrollContainer.scroll_deadzone], which will be used for all [ScrollContainer]s unless overridden.
-
+
If [code]true[/code], swaps Cancel and OK buttons in dialogs on Windows and UWP to follow interface conventions.
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