From 0181c3dde12d2bcfdcbb463dcf90cf47f0b88fee Mon Sep 17 00:00:00 2001 From: bruvzg <7645683+bruvzg@users.noreply.github.com> Date: Wed, 20 May 2020 22:49:39 +0300 Subject: Docs: Ignore OS specific values (constants, project settings, properties). --- doc/classes/@GlobalScope.xml | 2 +- doc/classes/ProjectSettings.xml | 6 +++--- 2 files changed, 4 insertions(+), 4 deletions(-) (limited to 'doc/classes') diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml index 9a28a0d085..7f7df33471 100644 --- a/doc/classes/@GlobalScope.xml +++ b/doc/classes/@GlobalScope.xml @@ -898,7 +898,7 @@ Ctrl key mask. - + Command key mask. On macOS, this is equivalent to [constant KEY_MASK_META]. On other platforms, this is equivalent to [constant KEY_MASK_CTRL]. This mask should be preferred to [constant KEY_MASK_META] or [constant KEY_MASK_CTRL] for system shortcuts as it handles all platforms correctly. diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index e255ce2e1a..733bb559cb 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -244,7 +244,7 @@ Default [AudioBusLayout] resource file to use in the project, unless overridden by the scene. - + Specifies the audio driver to use. This setting is platform-dependent as each platform supports different audio drivers. If left empty, the default audio driver will be used. @@ -453,7 +453,7 @@ Sets the game's main viewport width. On desktop platforms, this is the default window size. Stretch mode settings also use this as a reference when enabled. - + Specifies the tablet driver to use. If left empty, the default driver will be used. @@ -472,7 +472,7 @@ Default value for [member ScrollContainer.scroll_deadzone], which will be used for all [ScrollContainer]s unless overridden. - + If [code]true[/code], swaps Cancel and OK buttons in dialogs on Windows and UWP to follow interface conventions. -- cgit v1.2.3