From 6710ad1737589e280cba5766a26c04172dccd0f9 Mon Sep 17 00:00:00 2001 From: Jonathan Gollnick Date: Sat, 5 Jun 2021 14:24:24 -0500 Subject: Let var2str display StringName with correct sigil --- doc/classes/AnimatedSprite2D.xml | 4 ++-- doc/classes/AnimatedSprite3D.xml | 4 ++-- doc/classes/AnimationNodeAnimation.xml | 2 +- doc/classes/AnimationNodeStateMachineTransition.xml | 2 +- doc/classes/Area2D.xml | 2 +- doc/classes/Area3D.xml | 4 ++-- doc/classes/AudioEffectCompressor.xml | 2 +- doc/classes/AudioStreamPlayer.xml | 2 +- doc/classes/AudioStreamPlayer2D.xml | 2 +- doc/classes/AudioStreamPlayer3D.xml | 2 +- doc/classes/Control.xml | 2 +- doc/classes/EditorProperty.xml | 2 +- doc/classes/InputEventAction.xml | 2 +- doc/classes/RDShaderFile.xml | 4 ++-- doc/classes/SkeletonIK3D.xml | 4 ++-- doc/classes/VideoPlayer.xml | 2 +- doc/classes/Window.xml | 2 +- 17 files changed, 22 insertions(+), 22 deletions(-) (limited to 'doc/classes') diff --git a/doc/classes/AnimatedSprite2D.xml b/doc/classes/AnimatedSprite2D.xml index 969e9cc85b..d18419f163 100644 --- a/doc/classes/AnimatedSprite2D.xml +++ b/doc/classes/AnimatedSprite2D.xml @@ -22,7 +22,7 @@ - + @@ -39,7 +39,7 @@ - + The current animation from the [code]frames[/code] resource. If this value changes, the [code]frame[/code] counter is reset. diff --git a/doc/classes/AnimatedSprite3D.xml b/doc/classes/AnimatedSprite3D.xml index 02ccab4e05..39ab317b79 100644 --- a/doc/classes/AnimatedSprite3D.xml +++ b/doc/classes/AnimatedSprite3D.xml @@ -20,7 +20,7 @@ - + Plays the animation named [code]anim[/code]. If no [code]anim[/code] is provided, the current animation is played. @@ -35,7 +35,7 @@ - + The current animation from the [code]frames[/code] resource. If this value changes, the [code]frame[/code] counter is reset. diff --git a/doc/classes/AnimationNodeAnimation.xml b/doc/classes/AnimationNodeAnimation.xml index 3f0843c112..75dae6a48e 100644 --- a/doc/classes/AnimationNodeAnimation.xml +++ b/doc/classes/AnimationNodeAnimation.xml @@ -14,7 +14,7 @@ - + Animation to use as an output. It is one of the animations provided by [member AnimationTree.anim_player]. diff --git a/doc/classes/AnimationNodeStateMachineTransition.xml b/doc/classes/AnimationNodeStateMachineTransition.xml index 2f0ebd7de6..7f07afecee 100644 --- a/doc/classes/AnimationNodeStateMachineTransition.xml +++ b/doc/classes/AnimationNodeStateMachineTransition.xml @@ -10,7 +10,7 @@ - + Turn on auto advance when this condition is set. The provided name will become a boolean parameter on the [AnimationTree] that can be controlled from code (see [url=https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html#controlling-from-code][/url]). For example, if [member AnimationTree.tree_root] is an [AnimationNodeStateMachine] and [member advance_condition] is set to [code]"idle"[/code]: [codeblocks] [gdscript] diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml index f7a116b934..96333988f8 100644 --- a/doc/classes/Area2D.xml +++ b/doc/classes/Area2D.xml @@ -54,7 +54,7 @@ The rate at which objects stop spinning in this area. Represents the angular velocity lost per second. See [member ProjectSettings.physics/2d/default_angular_damp] for more details about damping. - + The name of the area's audio bus. diff --git a/doc/classes/Area3D.xml b/doc/classes/Area3D.xml index 108387823b..a2724f3f23 100644 --- a/doc/classes/Area3D.xml +++ b/doc/classes/Area3D.xml @@ -52,7 +52,7 @@ The rate at which objects stop spinning in this area. Represents the angular velocity lost per second. See [member ProjectSettings.physics/3d/default_angular_damp] for more details about damping. - + The name of the area's audio bus. @@ -89,7 +89,7 @@ If [code]true[/code], the area applies reverb to its associated audio. - + The reverb bus name to use for this area's associated audio. diff --git a/doc/classes/AudioEffectCompressor.xml b/doc/classes/AudioEffectCompressor.xml index 3117978d8a..4e924bcb65 100644 --- a/doc/classes/AudioEffectCompressor.xml +++ b/doc/classes/AudioEffectCompressor.xml @@ -32,7 +32,7 @@ Compressor's delay time to stop reducing the signal after the signal level falls below the threshold, in milliseconds. Value can range from 20 to 2000. - + Reduce the sound level using another audio bus for threshold detection. diff --git a/doc/classes/AudioStreamPlayer.xml b/doc/classes/AudioStreamPlayer.xml index 113cc64b9d..7c7f7e0cea 100644 --- a/doc/classes/AudioStreamPlayer.xml +++ b/doc/classes/AudioStreamPlayer.xml @@ -60,7 +60,7 @@ If [code]true[/code], audio plays when added to scene tree. - + Bus on which this audio is playing. diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml index e7c276f463..b1e18ab550 100644 --- a/doc/classes/AudioStreamPlayer2D.xml +++ b/doc/classes/AudioStreamPlayer2D.xml @@ -62,7 +62,7 @@ If [code]true[/code], audio plays when added to scene tree. - + Bus on which this audio is playing. diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml index a1759bd588..3bd20b4b9b 100644 --- a/doc/classes/AudioStreamPlayer3D.xml +++ b/doc/classes/AudioStreamPlayer3D.xml @@ -69,7 +69,7 @@ If [code]true[/code], audio plays when the AudioStreamPlayer3D node is added to scene tree. - + The bus on which this audio is playing. diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index 12344712a0..9c61fca598 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -1175,7 +1175,7 @@ The [Theme] resource this node and all its [Control] children use. If a child node has its own [Theme] resource set, theme items are merged with child's definitions having higher priority. - + The type name used by this [Control] to look up its own theme items. By default, the class name of the node is used (e.g. [code]Button[/code] for the [Button] control), as well as the class names of all parent classes (in order of inheritance). Setting this property gives the highest priority to the type of the specified name, then falls back on the class names. [b]Note:[/b] To look up [Control]'s own items use various [code]get_theme_*[/code] methods without specifying [code]theme_type[/code]. [b]Note:[/b] Theme items are looked for in the tree order, from branch to root, where each [Control] node is checked for its [member theme] property. The earliest match against any type/class name is returned. The project-level Theme and the default Theme are checked last. diff --git a/doc/classes/EditorProperty.xml b/doc/classes/EditorProperty.xml index f568263ff8..fd9fae435b 100644 --- a/doc/classes/EditorProperty.xml +++ b/doc/classes/EditorProperty.xml @@ -25,7 +25,7 @@ - + diff --git a/doc/classes/InputEventAction.xml b/doc/classes/InputEventAction.xml index ed290fc7e2..42326f344f 100644 --- a/doc/classes/InputEventAction.xml +++ b/doc/classes/InputEventAction.xml @@ -14,7 +14,7 @@ - + The action's name. Actions are accessed via this [String]. diff --git a/doc/classes/RDShaderFile.xml b/doc/classes/RDShaderFile.xml index 14e70d53ea..346a97a1c0 100644 --- a/doc/classes/RDShaderFile.xml +++ b/doc/classes/RDShaderFile.xml @@ -10,7 +10,7 @@ - + @@ -26,7 +26,7 @@ - + diff --git a/doc/classes/SkeletonIK3D.xml b/doc/classes/SkeletonIK3D.xml index 5949ad54fd..dccc45d0ec 100644 --- a/doc/classes/SkeletonIK3D.xml +++ b/doc/classes/SkeletonIK3D.xml @@ -46,13 +46,13 @@ - + - + diff --git a/doc/classes/VideoPlayer.xml b/doc/classes/VideoPlayer.xml index d905ce4054..12558ebbbc 100644 --- a/doc/classes/VideoPlayer.xml +++ b/doc/classes/VideoPlayer.xml @@ -60,7 +60,7 @@ Amount of time in milliseconds to store in buffer while playing. - + Audio bus to use for sound playback. diff --git a/doc/classes/Window.xml b/doc/classes/Window.xml index 37709753bc..9c320747d1 100644 --- a/doc/classes/Window.xml +++ b/doc/classes/Window.xml @@ -340,7 +340,7 @@ - + -- cgit v1.2.3