From 44af98cd1258d7f045c1f10634c711ebd0d838e0 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sat, 19 Jun 2021 11:51:51 +0200 Subject: Compute SSAO at half resolution by default This provides a significant speedup for a small quality loss. The quality loss is generally more noticeable during a project's early stages of development (e.g. in level blockouts) than it is in a finished project. --- doc/classes/ProjectSettings.xml | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) (limited to 'doc/classes') diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 4b5f7b2091..0d43494ea9 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -1643,11 +1643,8 @@ Distance at which the screen-space ambient occlusion is fully faded out. Use this hide ambient occlusion at great distances. - - If [code]true[/code], screen-space ambient occlusion will be rendered at half size and then upscaled before being added to the scene. This is significantly faster but may miss small details. - - - Lower-end override for [member rendering/environment/ssao/half_size] on mobile devices, due to performance concerns. + + If [code]true[/code], screen-space ambient occlusion will be rendered at half size and then upscaled before being added to the scene. This is significantly faster but may miss small details. If [code]false[/code], screen-space ambient occlusion will be rendered at full size. Sets the quality of the screen-space ambient occlusion effect. Higher values take more samples and so will result in better quality, at the cost of performance. Setting to [code]ULTRA[/code] will use the [member rendering/environment/ssao/adaptive_target] setting. -- cgit v1.2.3