From 5cfedd46ce8432f6b608795cbfa51c4645b14e8c Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Mon, 4 Mar 2019 09:44:45 -0300 Subject: Further clarify docs for #26545 --- doc/classes/KinematicBody2D.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'doc/classes') diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml index b94304b9a8..f1aac2c765 100644 --- a/doc/classes/KinematicBody2D.xml +++ b/doc/classes/KinematicBody2D.xml @@ -138,7 +138,7 @@ If the body is at least this close to another body, this body will consider them to be colliding. - If [code]true[/code], the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms. + If [code]true[/code], the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms. Do [b]not[/b] use together with [method move_and_slide] or [method move_and_collide] functions. -- cgit v1.2.3