From dbd2c61dec9b878a6378c8319801a3f55c532c00 Mon Sep 17 00:00:00 2001 From: Haoyu Qiu Date: Thu, 17 Feb 2022 10:19:56 +0800 Subject: Fix mismatched BBCode tags in classref --- doc/classes/SpriteBase3D.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'doc/classes') diff --git a/doc/classes/SpriteBase3D.xml b/doc/classes/SpriteBase3D.xml index 298f5bc8c2..405fff0ce8 100644 --- a/doc/classes/SpriteBase3D.xml +++ b/doc/classes/SpriteBase3D.xml @@ -61,7 +61,7 @@ A color value used to [i]multiply[/i] the texture's colors. Can be used for mood-coloring or to simulate the color of light. - [b]Note:[/b] If a [member GeometryInstance3D.material_override] is defined on the [SpriteBase3D], the material override must be configured to take vertex colors into account for albedo. Otherwise, the color defined in [member modulate] will be ignored. For a [BaseMaterial3D], [member BaseMaterial3D.vertex_color_use_as_albedo] must be [code]true[/code]. For a [ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the shader's [code]fragment()[/code] function. + [b]Note:[/b] If a [member GeometryInstance3D.material_override] is defined on the [SpriteBase3D], the material override must be configured to take vertex colors into account for albedo. Otherwise, the color defined in [member modulate] will be ignored. For a [BaseMaterial3D], [member BaseMaterial3D.vertex_color_use_as_albedo] must be [code]true[/code]. For a [ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the shader's [code]fragment()[/code] function. The texture's drawing offset. -- cgit v1.2.3