From 51bd516a076f959e1d63343217cd1436819504ce Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Mon, 25 Feb 2019 11:17:56 +0100 Subject: doc: Fix wrong tag --- doc/classes/SceneTreeTimer.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'doc/classes') diff --git a/doc/classes/SceneTreeTimer.xml b/doc/classes/SceneTreeTimer.xml index f3a79a407e..f58c531ed5 100644 --- a/doc/classes/SceneTreeTimer.xml +++ b/doc/classes/SceneTreeTimer.xml @@ -5,7 +5,7 @@ A one-shot timer managed by the scene tree, which emits [signal timeout] on completion. See also [method SceneTree.create_timer]. - As opposed to a [class Timer], does not require the instantiation of a node. Commonly used to create a one-shot delay timer as in the following example: + As opposed to [Timer], it does not require the instantiation of a node. Commonly used to create a one-shot delay timer as in the following example: [codeblock] func some_function(): print("start") -- cgit v1.2.3