From 8cfd2641481652b2588596f863217022b129817a Mon Sep 17 00:00:00 2001 From: Aaron Franke Date: Thu, 30 Dec 2021 15:20:56 -0800 Subject: Improve the default size for 3D shapes (Box, Capsule, and Cylinder) --- doc/classes/BoxMesh.xml | 2 +- doc/classes/BoxShape3D.xml | 2 +- doc/classes/CapsuleMesh.xml | 4 ++-- doc/classes/CapsuleShape3D.xml | 4 ++-- doc/classes/CylinderMesh.xml | 4 ++-- doc/classes/CylinderShape3D.xml | 2 +- 6 files changed, 9 insertions(+), 9 deletions(-) (limited to 'doc/classes') diff --git a/doc/classes/BoxMesh.xml b/doc/classes/BoxMesh.xml index af3365b6ea..bf499c8971 100644 --- a/doc/classes/BoxMesh.xml +++ b/doc/classes/BoxMesh.xml @@ -11,7 +11,7 @@ - + The box's width, height and depth. diff --git a/doc/classes/BoxShape3D.xml b/doc/classes/BoxShape3D.xml index 3bfded6512..cf2bf2338b 100644 --- a/doc/classes/BoxShape3D.xml +++ b/doc/classes/BoxShape3D.xml @@ -12,7 +12,7 @@ https://godotengine.org/asset-library/asset/125 - + The box's width, height and depth. diff --git a/doc/classes/CapsuleMesh.xml b/doc/classes/CapsuleMesh.xml index 3b4e60ce93..45dd64c174 100644 --- a/doc/classes/CapsuleMesh.xml +++ b/doc/classes/CapsuleMesh.xml @@ -9,13 +9,13 @@ - + Total height of the capsule mesh (including the hemispherical ends). Number of radial segments on the capsule mesh. - + Radius of the capsule mesh. diff --git a/doc/classes/CapsuleShape3D.xml b/doc/classes/CapsuleShape3D.xml index 8856ec3779..ba4ead4930 100644 --- a/doc/classes/CapsuleShape3D.xml +++ b/doc/classes/CapsuleShape3D.xml @@ -10,10 +10,10 @@ https://godotengine.org/asset-library/asset/675 - + The capsule's height. - + The capsule's radius. diff --git a/doc/classes/CylinderMesh.xml b/doc/classes/CylinderMesh.xml index 077435990b..ce34cc91ad 100644 --- a/doc/classes/CylinderMesh.xml +++ b/doc/classes/CylinderMesh.xml @@ -9,7 +9,7 @@ - + Bottom radius of the cylinder. If set to [code]0.0[/code], the bottom faces will not be generated, resulting in a conic shape. @@ -21,7 +21,7 @@ Number of edge rings along the height of the cylinder. Changing [member rings] does not have any visual impact unless a shader or procedural mesh tool is used to alter the vertex data. Higher values result in more subdivisions, which can be used to create smoother-looking effects with shaders or procedural mesh tools (at the cost of performance). When not altering the vertex data using a shader or procedural mesh tool, [member rings] should be kept to its default value. - + Top radius of the cylinder. If set to [code]0.0[/code], the top faces will not be generated, resulting in a conic shape. diff --git a/doc/classes/CylinderShape3D.xml b/doc/classes/CylinderShape3D.xml index d40b96710b..6fa6c4d75e 100644 --- a/doc/classes/CylinderShape3D.xml +++ b/doc/classes/CylinderShape3D.xml @@ -15,7 +15,7 @@ The cylinder's height. - + The cylinder's radius. -- cgit v1.2.3