From 431a0f20a486816ada698a1542e1b1cace0fb169 Mon Sep 17 00:00:00 2001 From: Haoyu Qiu Date: Thu, 16 Feb 2023 13:26:17 +0800 Subject: Fix a few typos in the class reference --- doc/classes/Node3D.xml | 2 +- doc/classes/ProjectSettings.xml | 2 +- doc/classes/VisibleOnScreenEnabler2D.xml | 2 +- doc/classes/XRInterface.xml | 2 +- 4 files changed, 4 insertions(+), 4 deletions(-) (limited to 'doc/classes') diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml index 1aa71113e9..c199c1aae6 100644 --- a/doc/classes/Node3D.xml +++ b/doc/classes/Node3D.xml @@ -4,7 +4,7 @@ Most basic 3D game object, parent of all 3D-related nodes. - Most basic 3D game object, with a 3D [Transform3D] and visibility settings. All other 3D game objects inherit from Node3D. Use [Node3D] as a parent node to move, scale, rotate and show/hide children in a 3D project. + Most basic 3D game object, with a [Transform3D] and visibility settings. All other 3D game objects inherit from Node3D. Use [Node3D] as a parent node to move, scale, rotate and show/hide children in a 3D project. Affine operations (rotate, scale, translate) happen in parent's local coordinate system, unless the [Node3D] object is set as top-level. Affine operations in this coordinate system correspond to direct affine operations on the [Node3D]'s transform. The word local below refers to this coordinate system. The coordinate system that is attached to the [Node3D] object itself is referred to as object-local coordinate system. [b]Note:[/b] Unless otherwise specified, all methods that have angle parameters must have angles specified as [i]radians[/i]. To convert degrees to radians, use [method @GlobalScope.deg_to_rad]. diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 986810edf2..b2a48490c2 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -667,7 +667,7 @@ Main window initial position. [code]0[/code] - "Absolute", [member display/window/size/initial_position] is used to set window position. [code]1[/code] - "Primary Screen Center". - [code]2[/code] - "Other Screen Center", [member display/window/size/initial_screen] is used to set window position. + [code]2[/code] - "Other Screen Center", [member display/window/size/initial_screen] is used to set the screen. Main window initial screen, this settings is used only if [member display/window/size/initial_position_type] is set to "Other Screen Center" ([code]2[/code]). diff --git a/doc/classes/VisibleOnScreenEnabler2D.xml b/doc/classes/VisibleOnScreenEnabler2D.xml index 8590e9cc9f..68e510a6dc 100644 --- a/doc/classes/VisibleOnScreenEnabler2D.xml +++ b/doc/classes/VisibleOnScreenEnabler2D.xml @@ -24,7 +24,7 @@ Corresponds to [constant Node.PROCESS_MODE_ALWAYS]. - Corresponds to [constant Node.PROCESS_MODE_WHEN_PAUSED. + Corresponds to [constant Node.PROCESS_MODE_WHEN_PAUSED]. diff --git a/doc/classes/XRInterface.xml b/doc/classes/XRInterface.xml index db65ce62f2..cdada35970 100644 --- a/doc/classes/XRInterface.xml +++ b/doc/classes/XRInterface.xml @@ -210,7 +210,7 @@ This interface supports quad rendering (not yet supported by Godot). - this interface supports VR. + This interface supports VR. This interface supports AR (video background and real world tracking). -- cgit v1.2.3