From 0eb51b31d42ac9816b2db8a7505266455eff3fe9 Mon Sep 17 00:00:00 2001 From: PouleyKetchoupp Date: Wed, 9 Jun 2021 18:00:41 -0700 Subject: Expose collider RID in 2D/3D kinematic collision Can be useful to access the colliding body information for bodies created with the physics server directly. --- doc/classes/KinematicCollision2D.xml | 3 +++ doc/classes/KinematicCollision3D.xml | 3 +++ 2 files changed, 6 insertions(+) (limited to 'doc/classes') diff --git a/doc/classes/KinematicCollision2D.xml b/doc/classes/KinematicCollision2D.xml index 8748f89618..5e34c3562c 100644 --- a/doc/classes/KinematicCollision2D.xml +++ b/doc/classes/KinematicCollision2D.xml @@ -21,6 +21,9 @@ The colliding body's metadata. See [Object]. + + The colliding body's [RID] used by the [PhysicsServer2D]. + The colliding body's shape. diff --git a/doc/classes/KinematicCollision3D.xml b/doc/classes/KinematicCollision3D.xml index 8eac15ebf4..f117126e6b 100644 --- a/doc/classes/KinematicCollision3D.xml +++ b/doc/classes/KinematicCollision3D.xml @@ -21,6 +21,9 @@ The colliding body's metadata. See [Object]. + + The colliding body's [RID] used by the [PhysicsServer3D]. + The colliding body's shape. -- cgit v1.2.3