From 35bdd8eae412deee5cbb2366d37435b089a6f06b Mon Sep 17 00:00:00 2001 From: Danil Alexeev Date: Tue, 10 Jan 2023 09:50:48 +0300 Subject: Improve `SpriteFrames` docs --- doc/classes/AnimatedSprite2D.xml | 1 - doc/classes/SpriteFrames.xml | 21 ++++++++++----------- 2 files changed, 10 insertions(+), 12 deletions(-) (limited to 'doc/classes') diff --git a/doc/classes/AnimatedSprite2D.xml b/doc/classes/AnimatedSprite2D.xml index e20fb71c7e..cd9c0cee98 100644 --- a/doc/classes/AnimatedSprite2D.xml +++ b/doc/classes/AnimatedSprite2D.xml @@ -7,7 +7,6 @@ [AnimatedSprite2D] is similar to the [Sprite2D] node, except it carries multiple textures as animation frames. Animations are created using a [SpriteFrames] resource, which allows you to import image files (or a folder containing said files) to provide the animation frames for the sprite. The [SpriteFrames] resource can be configured in the editor via the SpriteFrames bottom panel. After setting up [member frames], [method play] may be called. It's also possible to select an [member animation] and toggle [member playing], even within the editor. To pause the current animation, set [member playing] to [code]false[/code]. Alternatively, setting [member speed_scale] to [code]0[/code] also preserves the current frame's elapsed time. - [b]Note:[/b] You can associate a set of normal or specular maps by creating additional [SpriteFrames] resources with a [code]_normal[/code] or [code]_specular[/code] suffix. For example, having 3 [SpriteFrames] resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/code] will make it so the [code]run[/code] animation uses normal and specular maps. $DOCS_URL/tutorials/2d/2d_sprite_animation.html diff --git a/doc/classes/SpriteFrames.xml b/doc/classes/SpriteFrames.xml index 87b823bd2a..195f3598d5 100644 --- a/doc/classes/SpriteFrames.xml +++ b/doc/classes/SpriteFrames.xml @@ -5,7 +5,6 @@ Sprite frame library for an [AnimatedSprite2D] or [AnimatedSprite3D] node. Contains frames and animation data for playback. - [b]Note:[/b] You can associate a set of normal or specular maps by creating additional [SpriteFrames] resources with a [code]_normal[/code] or [code]_specular[/code] suffix. For example, having 3 [SpriteFrames] resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/code] will make it so the [code]run[/code] animation uses normal and specular maps. @@ -14,7 +13,7 @@ - Adds a new animation to the library. + Adds a new [param anim] animation to the library. @@ -24,20 +23,20 @@ - Adds a frame to the given animation. + Adds a frame to the [param anim] animation. If [param at_position] is [code]-1[/code], the frame will be added to the end of the animation. - Removes all frames from the given animation. + Removes all frames from the [param anim] animation. - Removes all animations. A "default" animation will be created. + Removes all animations. An empty [code]default[/code] animation will be created. @@ -91,14 +90,14 @@ - If [code]true[/code], the named animation exists. + Returns [code]true[/code] if the [param anim] animation exists. - Removes the given animation. + Removes the [param anim] animation. @@ -106,7 +105,7 @@ - Removes the animation's selected frame. + Removes the [param anim] animation's frame [param idx]. @@ -114,7 +113,7 @@ - Changes the animation's name to [param newname]. + Changes the [param anim] animation's name to [param newname]. @@ -122,7 +121,7 @@ - If [code]true[/code], the animation will loop. + If [param loop] is [code]true[/code], the [param anim] animation will loop when it reaches the end, or the start if it is played in reverse. @@ -140,7 +139,7 @@ - Sets the texture and the duration of the frame [param idx] in the [param anim] animation. + Sets the [param texture] and the [param duration] of the frame [param idx] in the [param anim] animation. -- cgit v1.2.3