From 126ea92a6444276d79887b6ced740ca6ea17b0f4 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Wed, 28 Apr 2021 17:38:06 +0200 Subject: Document that clearcoat/rim lighting is not visible on unshaded materials --- doc/classes/BaseMaterial3D.xml | 2 ++ 1 file changed, 2 insertions(+) (limited to 'doc/classes') diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml index c87398ac8f..fa9068e2ad 100644 --- a/doc/classes/BaseMaterial3D.xml +++ b/doc/classes/BaseMaterial3D.xml @@ -142,6 +142,7 @@ If [code]true[/code], clearcoat rendering is enabled. Adds a secondary transparent pass to the lighting calculation resulting in an added specular blob. This makes materials appear as if they have a clear layer on them that can be either glossy or rough. + [b]Note:[/b] Clearcoat rendering is not visible if the material's [member shading_mode] is [constant SHADING_MODE_UNSHADED]. Sets the roughness of the clearcoat pass. A higher value results in a smoother clearcoat while a lower value results in a rougher clearcoat. @@ -304,6 +305,7 @@ If [code]true[/code], rim effect is enabled. Rim lighting increases the brightness at glancing angles on an object. + [b]Note:[/b] Rim lighting is not visible if the material's [member shading_mode] is [constant SHADING_MODE_UNSHADED]. Texture used to set the strength of the rim lighting effect per-pixel. Multiplied by [member rim]. -- cgit v1.2.3