From 1b9c2ec92e053aa7f87b9afee69f5db1a2d4f548 Mon Sep 17 00:00:00 2001 From: Holger Dammertz Date: Sat, 16 Nov 2019 15:36:43 +0100 Subject: Rename External MSAA to AndroidVR MSAA A new external MSAA setting was introduced in https://github.com/godotengine/godot/pull/33518 that fixed issues on GLES2 and Oculus Mobile VR. To avoid misunderstanding it was suggested by @BastiaanOlij and discussed on discord to rename it to AndroidVR. --- doc/classes/VisualServer.xml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'doc/classes') diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml index 28365c213b..895aba2473 100644 --- a/doc/classes/VisualServer.xml +++ b/doc/classes/VisualServer.xml @@ -4255,10 +4255,10 @@ Multisample antialiasing is set to 16×. - Multisample antialiasing is set to 2× on external texture. Special mode for GLES2 VR for the Oculus Quest. + Multisample antialiasing is set to 2× on external texture. Special mode for GLES2 Android VR (Oculus Quest and Go). - Multisample antialiasing is set to 4× on external texture. Special mode for GLES2 VR for the Oculus Quest. + Multisample antialiasing is set to 4× on external texture. Special mode for GLES2 Android VR (Oculus Quest and Go). The Viewport does not render 3D but samples. -- cgit v1.2.3