From a8bbe570caadd0161a8db9c980296b111042a6b8 Mon Sep 17 00:00:00 2001 From: Yuri Roubinsky Date: Thu, 5 May 2022 21:23:40 +0300 Subject: Rename `hint_albedo`, `hint_white/black` in shaders --- doc/classes/VisualShaderNodeTextureUniform.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'doc/classes') diff --git a/doc/classes/VisualShaderNodeTextureUniform.xml b/doc/classes/VisualShaderNodeTextureUniform.xml index b104634da0..bff6f2015d 100644 --- a/doc/classes/VisualShaderNodeTextureUniform.xml +++ b/doc/classes/VisualShaderNodeTextureUniform.xml @@ -27,7 +27,7 @@ No hints are added to the uniform declaration. - Adds [code]hint_albedo[/code] as hint to the uniform declaration for proper sRGB to linear conversion. + Adds [code]source_color[/code] as hint to the uniform declaration for proper sRGB to linear conversion. Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map. -- cgit v1.2.3