From 108068ab41364b291c7134594539752d4a3cf550 Mon Sep 17 00:00:00 2001 From: Relintai Date: Thu, 26 Sep 2019 11:46:07 +0200 Subject: Make TextureProgress's nine_patch_stretch property to enable stretching for radial fills. --- doc/classes/TextureProgress.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'doc/classes') diff --git a/doc/classes/TextureProgress.xml b/doc/classes/TextureProgress.xml index 21b294cf90..479ab865ba 100644 --- a/doc/classes/TextureProgress.xml +++ b/doc/classes/TextureProgress.xml @@ -34,7 +34,7 @@ - If [code]true[/code], Godot treats the bar's textures like in [NinePatchRect]. Use the [code]stretch_margin_*[/code] properties like [member stretch_margin_bottom] to set up the nine patch's 3×3 grid. + If [code]true[/code], Godot treats the bar's textures like in [NinePatchRect]. Use the [code]stretch_margin_*[/code] properties like [member stretch_margin_bottom] to set up the nine patch's 3×3 grid. When using a radial [member fill_mode], this setting will enable stretching. Offsets [member texture_progress] if [member fill_mode] is [constant FILL_CLOCKWISE] or [constant FILL_COUNTER_CLOCKWISE]. -- cgit v1.2.3