From 02fa885402549bfd80ee2d6ec65c44fb78388b8a Mon Sep 17 00:00:00 2001 From: Aaron Franke Date: Sun, 22 Aug 2021 12:46:17 -0500 Subject: Fix docs after GDVIRTUAL pull request --- doc/classes/@GlobalScope.xml | 1 + doc/classes/EditorPlugin.xml | 16 ++++++++-------- 2 files changed, 9 insertions(+), 8 deletions(-) (limited to 'doc/classes') diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml index 585b94a522..d44caaf956 100644 --- a/doc/classes/@GlobalScope.xml +++ b/doc/classes/@GlobalScope.xml @@ -2474,6 +2474,7 @@ + Used internally. Allows to not dump core virtuals such as [code]_notification[/code] to the JSON API. Default method flags. diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml index e564e8045c..b8436be76a 100644 --- a/doc/classes/EditorPlugin.xml +++ b/doc/classes/EditorPlugin.xml @@ -56,11 +56,11 @@ Called by the engine when the 3D editor's viewport is updated. Use the [code]overlay[/code] [Control] for drawing. You can update the viewport manually by calling [method update_overlays]. [codeblocks] [gdscript] - func _forward_spatial_3d_over_viewport(overlay): + func _forward_3d_draw_over_viewport(overlay): # Draw a circle at cursor position. overlay.draw_circle(overlay.get_local_mouse_position(), 64) - func _forward_spatial_gui_input(camera, event): + func _forward_3d_gui_input(camera, event): if event is InputEventMouseMotion: # Redraw viewport when cursor is moved. update_overlays() @@ -68,13 +68,13 @@ return false [/gdscript] [csharp] - public override void ForwardSpatialDrawOverViewport(Godot.Control overlay) + public override void _Forward3dDrawOverViewport(Godot.Control overlay) { // Draw a circle at cursor position. overlay.DrawCircle(overlay.GetLocalMousePosition(), 64, Colors.White); } - public override bool ForwardSpatialGuiInput(Godot.Camera3D camera, InputEvent @event) + public override bool _Forward3dGuiInput(Godot.Camera3D camera, InputEvent @event) { if (@event is InputEventMouseMotion) { @@ -104,12 +104,12 @@ [codeblocks] [gdscript] # Prevents the InputEvent to reach other Editor classes. - func _forward_spatial_gui_input(camera, event): + func _forward_3d_gui_input(camera, event): return true [/gdscript] [csharp] // Prevents the InputEvent to reach other Editor classes. - public override bool ForwardSpatialGuiInput(Camera3D camera, InputEvent @event) + public override bool _Forward3dGuiInput(Camera3D camera, InputEvent @event) { return true; } @@ -119,12 +119,12 @@ [codeblocks] [gdscript] # Consumes InputEventMouseMotion and forwards other InputEvent types. - func _forward_spatial_gui_input(camera, event): + func _forward_3d_gui_input(camera, event): return event is InputEventMouseMotion [/gdscript] [csharp] // Consumes InputEventMouseMotion and forwards other InputEvent types. - public override bool ForwardSpatialGuiInput(Camera3D camera, InputEvent @event) + public override bool _Forward3dGuiInput(Camera3D camera, InputEvent @event) { return @event is InputEventMouseMotion; } -- cgit v1.2.3