From 8191b3c110260f086de390ff38ccc980474ef755 Mon Sep 17 00:00:00 2001 From: Yuri Rubinsky Date: Sat, 27 Aug 2022 12:22:43 +0300 Subject: Rename `uniform` to `parameter` across the engine --- doc/classes/VisualShaderNodeParameter.xml | 29 +++++++++++++++++++++++++++++ 1 file changed, 29 insertions(+) create mode 100644 doc/classes/VisualShaderNodeParameter.xml (limited to 'doc/classes/VisualShaderNodeParameter.xml') diff --git a/doc/classes/VisualShaderNodeParameter.xml b/doc/classes/VisualShaderNodeParameter.xml new file mode 100644 index 0000000000..c66022f77d --- /dev/null +++ b/doc/classes/VisualShaderNodeParameter.xml @@ -0,0 +1,29 @@ + + + + A base type for the parameters within the visual shader graph. + + + A parameter represents a variable in the shader which is set externally, i.e. from the [ShaderMaterial]. Parameters are exposed as properties in the [ShaderMaterial] and can be assigned from the inspector or from a script. + + + + + + Name of the parameter, by which it can be accessed through the [ShaderMaterial] properties. + + + + + + + + + + + + + Represents the size of the [enum Qualifier] enum. + + + -- cgit v1.2.3