From a23f6d0aa649d15a7b7453143d3247e4e02706b1 Mon Sep 17 00:00:00 2001 From: kobewi Date: Mon, 21 Nov 2022 03:48:36 +0100 Subject: Fill random docs --- doc/classes/TileData.xml | 13 +++++++++++++ 1 file changed, 13 insertions(+) (limited to 'doc/classes/TileData.xml') diff --git a/doc/classes/TileData.xml b/doc/classes/TileData.xml index 798a536a88..f815b8d0c3 100644 --- a/doc/classes/TileData.xml +++ b/doc/classes/TileData.xml @@ -1,8 +1,10 @@ + Settings for a single tile in a [TileSet]. + [TileData] object represents a single tile in a [TileSet]. It is usually edited using the tileset editor, but it can be modified at runtime using [method TileMap._tile_data_runtime_update]. @@ -196,32 +198,43 @@ + If [code]true[/code], the tile will have its texture flipped horizontally. + If [code]true[/code], the tile will have its texture flipped vertically. The [Material] to use for this [TileData]. This can be a [CanvasItemMaterial] to use the default shader, or a [ShaderMaterial] to use a custom shader. + Color modulation of the tile. + Relative probability of this tile being selected when drawing a pattern of random tiles. + ID of the terrain from the terrain set that the tile uses. + ID of the terrain set that the tile uses. + Offsets the position of where the tile is drawn. + If [code]true[/code], the tile will display transposed, i.e. with horizontal and vertical texture UVs swapped. + Vertical point of the tile used for determining y-sorted order. + Ordering index of this tile, relative to [TileMap]. + Emitted when any of the properties are changed. -- cgit v1.2.3