From e78ee616f7a83d361e4901e2271684d1d8c0afa0 Mon Sep 17 00:00:00 2001 From: kobewi Date: Tue, 9 Mar 2021 22:24:02 +0100 Subject: Add offset for TextureProgress progress texture --- doc/classes/TextureProgressBar.xml | 3 +++ 1 file changed, 3 insertions(+) (limited to 'doc/classes/TextureProgressBar.xml') diff --git a/doc/classes/TextureProgressBar.xml b/doc/classes/TextureProgressBar.xml index 9da89ebe43..ee47557b39 100644 --- a/doc/classes/TextureProgressBar.xml +++ b/doc/classes/TextureProgressBar.xml @@ -60,6 +60,9 @@ [Texture2D] that clips based on the node's [code]value[/code] and [member fill_mode]. As [code]value[/code] increased, the texture fills up. It shows entirely when [code]value[/code] reaches [code]max_value[/code]. It doesn't show at all if [code]value[/code] is equal to [code]min_value[/code]. The [code]value[/code] property comes from [Range]. See [member Range.value], [member Range.min_value], [member Range.max_value]. + + The offset of [member texture_progress]. Useful for [member texture_over] and [member texture_under] with fancy borders, to avoid transparent margins in your progress texture. + [Texture2D] that draws under the progress bar. The bar's background. -- cgit v1.2.3