From 0a0e94d9962c01d73544c2b6a9dc3ab3ecf039ab Mon Sep 17 00:00:00 2001
From: bruvzg <7645683+bruvzg@users.noreply.github.com>
Date: Sat, 30 Apr 2022 11:41:50 +0300
Subject: Expose Label3D and Sprite*3D material render priority properties.
---
doc/classes/SpriteBase3D.xml | 5 +++++
1 file changed, 5 insertions(+)
(limited to 'doc/classes/SpriteBase3D.xml')
diff --git a/doc/classes/SpriteBase3D.xml b/doc/classes/SpriteBase3D.xml
index 9733fa3a26..41b02b6dc9 100644
--- a/doc/classes/SpriteBase3D.xml
+++ b/doc/classes/SpriteBase3D.xml
@@ -75,6 +75,11 @@
The size of one pixel's width on the sprite to scale it in 3D.
+
+ Sets the render priority for the sprite. Higher priority objects will be sorted in front of lower priority objects.
+ [b]Node:[/b] This only applies if [member alpha_cut] is set to [constant ALPHA_CUT_DISABLED] (default value).
+ [b]Note:[/b] This only applies to sorting of transparent objects. This will not impact how transparent objects are sorted relative to opaque objects. This is because opaque objects are not sorted, while transparent objects are sorted from back to front (subject to priority).
+
If [code]true[/code], the [Light3D] in the [Environment] has effects on the sprite.
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