From 0ac4051c00898b316ae11e7075d3f3a9e3c46be3 Mon Sep 17 00:00:00 2001 From: Aaron Franke Date: Sun, 3 May 2020 04:27:36 -0400 Subject: Update documentation for Transform3D --- doc/classes/RenderingServer.xml | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) (limited to 'doc/classes/RenderingServer.xml') diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index 7a345f726d..02130333f9 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -130,10 +130,10 @@ - + - Sets [Transform] of camera. + Sets [Transform3D] of camera. @@ -1335,7 +1335,7 @@ - + Sets the world space transform of the instance. Equivalent to [member Node3D.transform]. @@ -1894,14 +1894,14 @@ - + - Returns the [Transform] of the specified instance. + Returns the [Transform3D] of the specified instance. @@ -1948,10 +1948,10 @@ - + - Sets the [Transform] for this instance. Equivalent to [method MultiMesh.set_instance_transform]. + Sets the [Transform3D] for this instance. Equivalent to [method MultiMesh.set_instance_transform]. @@ -2142,10 +2142,10 @@ - + - Sets the [Transform] that will be used by the particles when they first emit. + Sets the [Transform3D] that will be used by the particles when they first emit. @@ -2590,14 +2590,14 @@ - + - Returns the [Transform] set for a specific bone of this skeleton. + Returns the [Transform3D] set for a specific bone of this skeleton. @@ -2618,10 +2618,10 @@ - + - Sets the [Transform] for a specific bone of this skeleton. + Sets the [Transform3D] for a specific bone of this skeleton. @@ -3267,7 +3267,7 @@ Use [Transform2D] to store MultiMesh transform. - Use [Transform] to store MultiMesh transform. + Use [Transform3D] to store MultiMesh transform. Is a directional (sun) light. -- cgit v1.2.3