From a3df26e5541905572c35791f2f10c6086c52e32d Mon Sep 17 00:00:00 2001 From: HaSa1002 Date: Sat, 31 Oct 2020 18:54:17 +0100 Subject: Docs: Port Code Examples to C# (M, N, O, P, R) Includes: * MarginContainer * NavigationPolygon * Node * NodePath * OS * PackedByteArray * PackedScene * PacketPeerUDP * PCKPacker * Performance * PhysicsShapeQueryParameters2D * PhysicsShapeQueryParameters3D * PrimitiveMesh * ProjectSettings Co-authored-by: Aaron Franke --- doc/classes/PhysicsShapeQueryParameters3D.xml | 35 +++++++++++++++++++-------- 1 file changed, 25 insertions(+), 10 deletions(-) (limited to 'doc/classes/PhysicsShapeQueryParameters3D.xml') diff --git a/doc/classes/PhysicsShapeQueryParameters3D.xml b/doc/classes/PhysicsShapeQueryParameters3D.xml index 167fb31bb3..4b43ea66fc 100644 --- a/doc/classes/PhysicsShapeQueryParameters3D.xml +++ b/doc/classes/PhysicsShapeQueryParameters3D.xml @@ -31,19 +31,34 @@ The queried shape's [RID] that will be used for collision/intersection queries. Use this over [member shape] if you want to optimize for performance using the Servers API: - [codeblock] - var shape_rid = PhysicsServer3D.shape_create(PhysicsServer3D.SHAPE_SPHERE) - var radius = 2.0 - PhysicsServer3D.shape_set_data(shape_rid, radius) + [codeblocks] + [gdscript] + var shape_rid = PhysicsServer3D.shape_create(PhysicsServer3D.SHAPE_SPHERE) + var radius = 2.0 + PhysicsServer3D.shape_set_data(shape_rid, radius) - var params = PhysicsShapeQueryParameters3D.new() - params.shape_rid = shape_rid + var params = PhysicsShapeQueryParameters3D.new() + params.shape_rid = shape_rid - # Execute physics queries here... + # Execute physics queries here... - # Release the shape when done with physics queries. - PhysicsServer3D.free_rid(shape_rid) - [/codeblock] + # Release the shape when done with physics queries. + PhysicsServer3D.free_rid(shape_rid) + [/gdscript] + [csharp] + RID shapeRid = PhysicsServer3D.ShapeCreate(PhysicsServer3D.ShapeType.Sphere); + float radius = 2.0f; + PhysicsServer3D.ShapeSetData(shapeRid, radius); + + var params = new PhysicsShapeQueryParameters3D(); + params.ShapeRid = shapeRid; + + // Execute physics queries here... + + // Release the shape when done with physics queries. + PhysicsServer3D.FreeRid(shapeRid); + [/csharp] + [/codeblocks] The queried shape's transform matrix. -- cgit v1.2.3