From 6f51eca1e3045571ccc68414a922e8b0229111f0 Mon Sep 17 00:00:00 2001 From: reduz Date: Thu, 10 Mar 2022 08:17:38 +0100 Subject: Discern between virtual and abstract class bindings * Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract". * Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions. * Converted a large amount of classes from "abstract" to "virtual" where it makes sense. Most classes that make sense have been converted. Missing: * Physics servers * VideoStream * Script* classes. which will go in a separate PR due to the complexity involved. --- doc/classes/Mesh.xml | 83 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 83 insertions(+) (limited to 'doc/classes/Mesh.xml') diff --git a/doc/classes/Mesh.xml b/doc/classes/Mesh.xml index c5bfdcecd2..e4116cddfe 100644 --- a/doc/classes/Mesh.xml +++ b/doc/classes/Mesh.xml @@ -13,6 +13,89 @@ https://godotengine.org/asset-library/asset/678 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + -- cgit v1.2.3