From 621f6f09a8e1450ad688463e8ea6c874b262edb7 Mon Sep 17 00:00:00 2001 From: clayjohn Date: Fri, 10 Apr 2020 02:30:36 -0700 Subject: Add proper quality settings to soft shadows --- doc/classes/Light3D.xml | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'doc/classes/Light3D.xml') diff --git a/doc/classes/Light3D.xml b/doc/classes/Light3D.xml index 4e48a24951..623b2a2bb0 100644 --- a/doc/classes/Light3D.xml +++ b/doc/classes/Light3D.xml @@ -35,6 +35,9 @@ If [code]true[/code], the light only appears in the editor and will not be visible at runtime. + + Angular size of the light in degrees. Only available for [DirectionalLight3D]s. For reference, the sun from earth is approximately [code]0.5[/code]. + The light's bake mode. See [enum BakeMode]. @@ -53,12 +56,18 @@ If [code]true[/code], the light's effect is reversed, darkening areas and casting bright shadows. + + The size of the light in Godot units. Only available for [OmniLight3D]s and [SpotLight3D]s. + The intensity of the specular blob in objects affected by the light. At [code]0[/code] the light becomes a pure diffuse light. Used to adjust shadow appearance. Too small a value results in self-shadowing, while too large a value causes shadows to separate from casters. Adjust as needed. + + Blurs the edges of the shadow. Can be used to hide pixel artifacts in low resolution shadow maps. A high value can make shadows appear grainy and can cause other unwanted artifacts. Try to keep as near default as possible. + The color of shadows cast by this light. -- cgit v1.2.3