From d0ec46be682ef262c4d2518fd15237df0261f67b Mon Sep 17 00:00:00 2001 From: PouleyKetchoupp Date: Thu, 30 Sep 2021 10:45:36 -0700 Subject: Remove shape metadata from 2D physics server Shape metadata was only used to get tile information when colliding with tilemaps. It's not needed anymore since there's an API in tilemap using body ids instead. --- doc/classes/KinematicCollision3D.xml | 10 ---------- 1 file changed, 10 deletions(-) (limited to 'doc/classes/KinematicCollision3D.xml') diff --git a/doc/classes/KinematicCollision3D.xml b/doc/classes/KinematicCollision3D.xml index db32cf57bc..3db6fe019b 100644 --- a/doc/classes/KinematicCollision3D.xml +++ b/doc/classes/KinematicCollision3D.xml @@ -32,13 +32,6 @@ Returns the collider ID by index (the latest by default). - - - - - Returns the collider metadata by index (the latest by default). - - @@ -96,9 +89,6 @@ The colliding body's unique instance ID. See [method Object.get_instance_id]. - - The colliding body's metadata. See [Object]. - The colliding body's [RID] used by the [PhysicsServer3D]. -- cgit v1.2.3