From fcf8071ec95fc47dd18eba138f528cbb1eb0ac47 Mon Sep 17 00:00:00 2001 From: Marcel Admiraal Date: Sat, 1 May 2021 09:56:32 +0100 Subject: Fix documentation following implementation of particle trails --- doc/classes/GPUParticles3D.xml | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) (limited to 'doc/classes/GPUParticles3D.xml') diff --git a/doc/classes/GPUParticles3D.xml b/doc/classes/GPUParticles3D.xml index aea106af50..e5d6581ddc 100644 --- a/doc/classes/GPUParticles3D.xml +++ b/doc/classes/GPUParticles3D.xml @@ -87,18 +87,22 @@ The number of draw passes when rendering particles. + + If [code]true[/code], particles are being emitted. Time ratio between each emission. If [code]0[/code], particles are emitted continuously. If [code]1[/code], all particles are emitted simultaneously. - + The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself. If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. + + Amount of time each particle will exist. @@ -122,6 +126,12 @@ + + + + + + The [AABB] that determines the node's region which needs to be visible on screen for the particle system to be active. Grow the box if particles suddenly appear/disappear when the node enters/exits the screen. The [AABB] can be grown via code or with the [b]Particles → Generate AABB[/b] editor tool. @@ -150,5 +160,13 @@ Maximum number of draw passes supported. + + + + + + + + -- cgit v1.2.3