From eaaee63b629d6999fcc0c84e38886b964f6d051d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Mon, 30 Mar 2020 18:22:57 +0200 Subject: doc: Update classref with node renames A few extra renames for classes which were missed in last week's PRs. --- doc/classes/EditorPlugin.xml | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'doc/classes/EditorPlugin.xml') diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml index 587fd51f1e..19583fca28 100644 --- a/doc/classes/EditorPlugin.xml +++ b/doc/classes/EditorPlugin.xml @@ -71,7 +71,7 @@ Adds a custom type, which will appear in the list of nodes or resources. An icon can be optionally passed. - When given node or resource is selected, the base type will be instanced (e.g. "Spatial", "Control", "Resource"), then the script will be loaded and set to this object. + When given node or resource is selected, the base type will be instanced (e.g. "Node3D", "Control", "Resource"), then the script will be loaded and set to this object. You can use the virtual method [method handles] to check if your custom object is being edited by checking the script or using the [code]is[/code] keyword. During run-time, this will be a simple object with a script so this function does not need to be called then. @@ -111,7 +111,7 @@ - + @@ -229,7 +229,7 @@ - + @@ -450,7 +450,7 @@ - + -- cgit v1.2.3