From b11bb595d137c82bbf30340ef7d8fdf6d6dc08de Mon Sep 17 00:00:00 2001 From: reduz Date: Sun, 3 Oct 2021 08:51:25 -0300 Subject: Remove ClippedCamera3D * Usage was always confusing for users * The ability to generate a pyramid shape was moved to Camera3D * SpringArm3D now casts using the camera pyramid shape if no shape is supplied. --- doc/classes/ClippedCamera3D.xml | 93 ----------------------------------------- 1 file changed, 93 deletions(-) delete mode 100644 doc/classes/ClippedCamera3D.xml (limited to 'doc/classes/ClippedCamera3D.xml') diff --git a/doc/classes/ClippedCamera3D.xml b/doc/classes/ClippedCamera3D.xml deleted file mode 100644 index 1a0d3499cd..0000000000 --- a/doc/classes/ClippedCamera3D.xml +++ /dev/null @@ -1,93 +0,0 @@ - - - - A [Camera3D] that includes collision. - - - This node extends [Camera3D] to add collisions with [Area3D] and/or [PhysicsBody3D] nodes. The camera cannot move through colliding objects. - - - - - - - - - Adds a collision exception so the camera does not collide with the specified node. - - - - - - - Adds a collision exception so the camera does not collide with the specified [RID]. - - - - - - Removes all collision exceptions. - - - - - - Returns the distance the camera has been offset due to a collision. - - - - - - - Returns whether or not the specified layer of the [member collision_mask] is enabled, given a [code]layer_number[/code] between 1 and 32. - - - - - - - Removes a collision exception with the specified node. - - - - - - - Removes a collision exception with the specified [RID]. - - - - - - - - Based on [code]value[/code], enables or disables the specified layer in the [member collision_mask], given a [code]layer_number[/code] between 1 and 32. - - - - - - If [code]true[/code], the camera stops on contact with [Area3D]s. - - - If [code]true[/code], the camera stops on contact with [PhysicsBody3D]s. - - - The camera's collision mask. Only objects in at least one collision layer matching the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. - - - The camera's collision margin. The camera can't get closer than this distance to a colliding object. - - - The camera's process callback. See [enum ClipProcessCallback]. - - - - - The camera updates with the [code]_physics_process[/code] callback. - - - The camera updates with the [code]_process[/code] callback. - - - -- cgit v1.2.3