From 4af0a528a7e8538958e2901697425492bd5d9bab Mon Sep 17 00:00:00 2001 From: fabriceci Date: Fri, 29 Jul 2022 22:11:38 +0200 Subject: Fix typos in the CharacterBody3D doc file --- doc/classes/CharacterBody3D.xml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'doc/classes/CharacterBody3D.xml') diff --git a/doc/classes/CharacterBody3D.xml b/doc/classes/CharacterBody3D.xml index 6c5cd62fe1..795bd7a429 100644 --- a/doc/classes/CharacterBody3D.xml +++ b/doc/classes/CharacterBody3D.xml @@ -159,10 +159,10 @@ Sets the behavior to apply when you leave a moving platform. By default, to be physically accurate, when you leave the last platform velocity is applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for available behavior. - Collision layers that will be included for detecting floor bodies that will act as moving platforms to be followed by the [CharacterBody2D]. By default, all floor bodies are detected and propagate their velocity. + Collision layers that will be included for detecting floor bodies that will act as moving platforms to be followed by the [CharacterBody3D]. By default, all floor bodies are detected and propagate their velocity. - Collision layers that will be included for detecting wall bodies that will act as moving platforms to be followed by the [CharacterBody2D]. By default, all wall bodies are ignored. + Collision layers that will be included for detecting wall bodies that will act as moving platforms to be followed by the [CharacterBody3D]. By default, all wall bodies are ignored. If [code]true[/code], during a jump against the ceiling, the body will slide, if [code]false[/code] it will be stopped and will fall vertically. -- cgit v1.2.3