From 8b547331bec150b682fda94da1568fbcbda689ba Mon Sep 17 00:00:00 2001 From: reduz Date: Mon, 14 Mar 2022 15:52:03 +0100 Subject: Create GDExtension clases for PhysicsServer3D * Allows creating a GDExtension based 3D Physics Server (for Bullet, PhysX, etc. support) * Some changes on native struct binding for PhysicsServer This allows a 3D Physics server created entirely from GDExtension. Once it works, the idea is to port the 2D one to it. --- doc/classes/BaseButton.xml | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) (limited to 'doc/classes/BaseButton.xml') diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml index 8e73a0dd91..13fe75a3e3 100644 --- a/doc/classes/BaseButton.xml +++ b/doc/classes/BaseButton.xml @@ -44,25 +44,24 @@ - + Determines when the button is considered clicked, one of the [enum ActionMode] constants. The [ButtonGroup] associated with the button. Not to be confused with node groups. - + Binary mask to choose which mouse buttons this button will respond to. To allow both left-click and right-click, use [code]MOUSE_BUTTON_MASK_LEFT | MOUSE_BUTTON_MASK_RIGHT[/code]. - + If [code]true[/code], the button's state is pressed. Means the button is pressed down or toggled (if [member toggle_mode] is active). Only works if [member toggle_mode] is [code]true[/code]. [b]Note:[/b] Setting [member button_pressed] will result in [signal toggled] to be emitted. If you want to change the pressed state without emitting that signal, use [method set_pressed_no_signal]. - + If [code]true[/code], the button is in disabled state and can't be clicked or toggled. - - + If [code]true[/code], the button stays pressed when moving the cursor outside the button while pressing it. [b]Note:[/b] This property only affects the button's visual appearance. Signals will be emitted at the same moment regardless of this property's value. @@ -72,10 +71,10 @@ The [Node] which must be a parent of the focused GUI [Control] for the shortcut to be activated. If [code]null[/code], the shortcut can be activated when any control is focused (a global shortcut). This allows shortcuts to be accepted only when the user has a certain area of the GUI focused. - + If [code]true[/code], the button will add information about its shortcut in the tooltip. - + If [code]true[/code], the button is in toggle mode. Makes the button flip state between pressed and unpressed each time its area is clicked. -- cgit v1.2.3