From ba177ccaecb91c3800e220272864dfb5c23958e7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Thu, 23 Jan 2020 11:14:14 +0100 Subject: doc: Misc updates for AnimationNode* and others - Add some missing descriptions. - Add links to tutorials for ARVR and AnimationTree. - Style fixes. - Engine changes: * Make `AnimationNodeTransition.input_` properties internal so that they don't appear in the docs. They still appear in the inspector based on the actual number of inputs requested. * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D particles in `ParticlesMaterial`, and thus only relevant for `CPUParticles3D`. --- doc/classes/AnimationNodeBlend2.xml | 1 + 1 file changed, 1 insertion(+) (limited to 'doc/classes/AnimationNodeBlend2.xml') diff --git a/doc/classes/AnimationNodeBlend2.xml b/doc/classes/AnimationNodeBlend2.xml index cac97b9ee7..05ef0d57a0 100644 --- a/doc/classes/AnimationNodeBlend2.xml +++ b/doc/classes/AnimationNodeBlend2.xml @@ -7,6 +7,7 @@ A resource to add to an [AnimationNodeBlendTree]. Blends two animations linearly based on an amount value in the [code][0.0, 1.0][/code] range. + https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html -- cgit v1.2.3