From 9a37ff1e34fe445a9168a7d91ae1df7d9928eb25 Mon Sep 17 00:00:00 2001 From: Ferenc Arn Date: Wed, 5 Apr 2017 17:47:13 -0500 Subject: Added various functions basic math classes. Also enabled math checks only for debug builds. Added set_scale, set_rotation_euler, set_rotation_axis_angle. Addresses #2565 directly. Added an euler angle constructor for Basis in GDScript and also exposed is_normalized for vectors and quaternions. Various other changes mostly cosmetic in nature. --- doc/base/classes.xml | 62 ++++++++++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 60 insertions(+), 2 deletions(-) (limited to 'doc/base') diff --git a/doc/base/classes.xml b/doc/base/classes.xml index 5bb85aedc1..aa520d3869 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -6839,6 +6839,15 @@ Create a rotation matrix which rotates around the given axis by the specified angle. The axis must be a normalized vector. + + + + + + + Create a rotation matrix (in the XYZ convention: first Z, then Y, and X last) from the specified Euler angles, given in the vector format as (third,second,first). + + @@ -6863,8 +6872,7 @@ - Return Euler angles (in the XYZ convention: first Z, then Y, and X last) from the matrix. Returned vector contains the rotation angles in the format (third,second,first). - This function only works if the matrix represents a proper rotation. + Assuming that the matrix is a proper rotation matrix (orthonormal matrix with determinant +1), return Euler angles (in the XYZ convention: first Z, then Y, and X last). Returned vector contains the rotation angles in the format (third,second,first). @@ -6906,6 +6914,26 @@ Introduce an additional rotation around the given axis by phi. Only relevant when the matrix is being used as a part of [Transform]. The axis must be a normalized vector. + + + + + + + Changes only the rotation part of the [Basis] to a rotation corresponding to given Euler angles, while preserving the scaling part (as determined by get_scale). + + + + + + + + + + + Changes only the rotation part of the [Basis] to a rotation around given axis by phi, while preserving the scaling part (as determined by get_scale). + + @@ -6915,6 +6943,15 @@ Introduce an additional scaling specified by the given 3D scaling factor. Only relevant when the matrix is being used as a part of [Transform]. + + + + + + + Changes only the scaling part of the Basis to the specified scaling, while preserving the rotation part (as determined by get_rotation). + + @@ -34942,6 +34979,13 @@ Returns a copy of the quaternion, normalized to unit length. + + + + + Returns whether the quaternion is normalized or not. + + @@ -47093,6 +47137,13 @@ do_property]. Returns a normalized vector to unit length. + + + + + Returns whether the vector is normalized or not. + + @@ -47317,6 +47368,13 @@ do_property]. Return a copy of the normalized vector to unit length. This is the same as v / v.length(). + + + + + Returns whether the vector is normalized or not. + + -- cgit v1.2.3