From 22d83bc9f655d5ae7a1b49709c4c1b663725daf5 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Mon, 3 Oct 2016 16:33:42 -0300 Subject: Begining of GLES3 renderer: -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working --- doc/base/classes.xml | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) (limited to 'doc/base/classes.xml') diff --git a/doc/base/classes.xml b/doc/base/classes.xml index c18cba09a4..9453cdc77d 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -16324,15 +16324,15 @@ - + - + - + - + @@ -16342,23 +16342,23 @@ - + - + - + - + - + - + - + -- cgit v1.2.3 From 53d8f2b1ec1d86b189800b7fe156c464fdf9e380 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Thu, 27 Oct 2016 11:50:26 -0300 Subject: PBR more or less working, still working on bringing gizmos back --- doc/base/classes.xml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'doc/base/classes.xml') diff --git a/doc/base/classes.xml b/doc/base/classes.xml index 9453cdc77d..df1d0262ac 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -13434,12 +13434,12 @@ - + Simple Material with a fixed parameter set. - FixedMaterial is a simple type of material [Resource], which contains a fixed amount of parameters. It is the only type of material supported in fixed-pipeline devices and APIs. It is also an often a better alternative to [ShaderMaterial] for most simple use cases. + FixedSpatialMaterial is a simple type of material [Resource], which contains a fixed amount of parameters. It is the only type of material supported in fixed-pipeline devices and APIs. It is also an often a better alternative to [ShaderMaterial] for most simple use cases. -- cgit v1.2.3