From 8639cecf4cedd56452b47503be19c44b304cd02f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Wed, 9 Dec 2015 08:38:23 +0100 Subject: Improve code formatting and update to 2.0 The scripts were streamlined using more or less the following conventions: - space after a comma in lists of arguments - space around weak operators (+, -), no space around strong operators (*, /) - space after a comment start (#) - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now) - function blocks separate by two newlines The scene files were resaved with the (current) 2.0 format, and some scenes that were in XML format were converted to SCN, to be consistent across all demos. --- demos/misc/udp_chat/chat.gd | 45 +++++++++++++++++++------------------------ demos/misc/udp_chat/chat.scn | Bin 3198 -> 3359 bytes 2 files changed, 20 insertions(+), 25 deletions(-) (limited to 'demos/misc/udp_chat') diff --git a/demos/misc/udp_chat/chat.gd b/demos/misc/udp_chat/chat.gd index 3270eebbfe..a2d52bf126 100644 --- a/demos/misc/udp_chat/chat.gd +++ b/demos/misc/udp_chat/chat.gd @@ -1,72 +1,67 @@ extends Panel -# Really simple UDP chat client, not intended as a chat example!! +# Really simple UDP chat client, not intended as a comprehensive chat implementation. # (UDP can lose packets and you won't normally find out, so don't do a chat this way) # This is just a demo that shows how to use the UDP class. +# member variables var udp = PacketPeerUDP.new() -func _process(delta): +func _process(delta): if (not udp.is_listening()): return - - while(udp.get_available_packet_count()>0): + + while(udp.get_available_packet_count() > 0): var packet = udp.get_var() - if (typeof(packet)==TYPE_STRING): + if (typeof(packet) == TYPE_STRING): var host = udp.get_packet_ip() var port = udp.get_packet_port() - get_node("chat/text").add_text("("+host+":"+str(port)+":) "+packet) + get_node("chat/text").add_text("(" + host + ":" + str(port) + ":) " + packet) get_node("chat/text").newline() - - + func _ready(): # Initalization here - get_node("chat").add_style_override("panel",get_stylebox("bg","Tree")) + get_node("chat").add_style_override("panel", get_stylebox("bg", "Tree")) set_process(true) - func send_message(text): if (udp.is_listening()): udp.put_var(text) - - -func _on_connect_toggled( pressed ): +func _on_connect_toggled(pressed): if (pressed): - var err = udp.listen( get_node("listen_port").get_val() ) - if (err!=OK): - get_node("status").set_text("Error:\nCan't Listen.") + var err = udp.listen(get_node("listen_port").get_val()) + if (err != OK): + get_node("status").set_text("Error:\nCan't listen.") get_node("connect").set_pressed(false) else: get_node("status").set_text("Connected.") get_node("connect").set_text("Disconnect") err = udp.set_send_address(get_node("remote_host").get_text(),get_node("remote_port").get_val()) - if (err!=OK): - get_node("status").set_text("Error:\nCan't Resolve.") + if (err != OK): + get_node("status").set_text("Error:\nCan't resolve.") get_node("connect").set_pressed(false) else: - send_message("* "+get_node("user_name").get_text()+" entered chat.") + send_message("* " + get_node("user_name").get_text() + " entered chat.") else: - udp.close() get_node("status").set_text("Disconnected.") get_node("connect").set_text("Connect") - +func _on_entry_line_text_entered(text): + _on_entry_button_pressed() -func _on_entry_line_text_entered( text ): - _on_entry_button_pressed(); func _on_entry_button_pressed(): var msg = get_node("entry_line").get_text() - if (msg==""): + if (msg == ""): return - send_message(get_node("user_name").get_text()+"> "+msg) + send_message(get_node("user_name").get_text() + "> " + msg) get_node("entry_line").set_text("") diff --git a/demos/misc/udp_chat/chat.scn b/demos/misc/udp_chat/chat.scn index efa4b799a0..fe38e9da72 100644 Binary files a/demos/misc/udp_chat/chat.scn and b/demos/misc/udp_chat/chat.scn differ -- cgit v1.2.3