From 247e7ed716a4c0bd5140c2b2a938f7118e84fb14 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Tue, 2 Sep 2014 23:13:40 -0300 Subject: 3D Physics and Other Stuff -=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha! --- demos/3d/kinematic_char/cubelib.res | Bin 0 -> 11431 bytes 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 demos/3d/kinematic_char/cubelib.res (limited to 'demos/3d/kinematic_char/cubelib.res') diff --git a/demos/3d/kinematic_char/cubelib.res b/demos/3d/kinematic_char/cubelib.res new file mode 100644 index 0000000000..66b999d78d Binary files /dev/null and b/demos/3d/kinematic_char/cubelib.res differ -- cgit v1.2.3