From a6f96f46b779a815b03974fece21728fe32e88d2 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Tue, 10 Mar 2015 21:05:49 -0300 Subject: small optimizations to isometric light demo should work faster, and even faster if exported.. as textures have been optimized. --- demos/2d/isometric_light/map.scn | Bin 8520 -> 8565 bytes 1 file changed, 0 insertions(+), 0 deletions(-) (limited to 'demos/2d/isometric_light/map.scn') diff --git a/demos/2d/isometric_light/map.scn b/demos/2d/isometric_light/map.scn index 10de40d4ac..fb2f3a2154 100644 Binary files a/demos/2d/isometric_light/map.scn and b/demos/2d/isometric_light/map.scn differ -- cgit v1.2.3 From 53e1694e1e2b76026d862e84c1de88f62601cbc3 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Mon, 16 Mar 2015 00:47:37 -0300 Subject: New option to send canvas to render buffer allows to use 3D environment effects for post processing such as Glow, Bloom, HDR, etc. in 2D. --- demos/2d/isometric_light/map.scn | Bin 8565 -> 8535 bytes 1 file changed, 0 insertions(+), 0 deletions(-) (limited to 'demos/2d/isometric_light/map.scn') diff --git a/demos/2d/isometric_light/map.scn b/demos/2d/isometric_light/map.scn index fb2f3a2154..c939a4b392 100644 Binary files a/demos/2d/isometric_light/map.scn and b/demos/2d/isometric_light/map.scn differ -- cgit v1.2.3