From 868fe4942c70267387a116f2ce57d7bf1a7bbd5e Mon Sep 17 00:00:00 2001 From: smix8 <52464204+smix8@users.noreply.github.com> Date: Fri, 6 May 2022 02:33:10 +0200 Subject: Allow AStar2D/AStar3D zero point weight Allow AStar2D/AStar3D zero point weight. Limit was set to 1 which seemed like an arbitrary value as lower values down to zero can be useful for common gameplay navigation elements like teleports. --- core/math/a_star.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'core') diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp index 4212b43621..284b4294ea 100644 --- a/core/math/a_star.cpp +++ b/core/math/a_star.cpp @@ -47,7 +47,7 @@ int AStar3D::get_available_point_id() const { void AStar3D::add_point(int p_id, const Vector3 &p_pos, real_t p_weight_scale) { ERR_FAIL_COND_MSG(p_id < 0, vformat("Can't add a point with negative id: %d.", p_id)); - ERR_FAIL_COND_MSG(p_weight_scale < 1, vformat("Can't add a point with weight scale less than one: %f.", p_weight_scale)); + ERR_FAIL_COND_MSG(p_weight_scale < 0.0, vformat("Can't add a point with weight scale less than 0.0: %f.", p_weight_scale)); Point *found_pt; bool p_exists = points.lookup(p_id, found_pt); @@ -96,7 +96,7 @@ void AStar3D::set_point_weight_scale(int p_id, real_t p_weight_scale) { Point *p; bool p_exists = points.lookup(p_id, p); ERR_FAIL_COND_MSG(!p_exists, vformat("Can't set point's weight scale. Point with id: %d doesn't exist.", p_id)); - ERR_FAIL_COND_MSG(p_weight_scale < 1, vformat("Can't set point's weight scale less than one: %f.", p_weight_scale)); + ERR_FAIL_COND_MSG(p_weight_scale < 0.0, vformat("Can't set point's weight scale less than 0.0: %f.", p_weight_scale)); p->weight_scale = p_weight_scale; } -- cgit v1.2.3