From 24f3f43457ac6bdeed95c1ed0a882387a509078a Mon Sep 17 00:00:00 2001 From: masoud bh Date: Mon, 9 Nov 2015 02:23:58 +0330 Subject: Add icon to exe file in windows export add version_info and icon sections in "export to windows platform". add version_info and icon to godot exe file (editor & template exe). fix an problem in image class. change all default icons to android export icon (a little more rounded). create an python script for convert file to cpp byte array for use in 'splash.h'. --- core/image.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'core') diff --git a/core/image.cpp b/core/image.cpp index 06b7a78488..eadb7ecc8b 100644 --- a/core/image.cpp +++ b/core/image.cpp @@ -322,7 +322,7 @@ void Image::set_pallete(const DVector& p_data) { DVector::Write wp = data.write(); unsigned char *dst=wp.ptr() + pal_ofs; - DVector::Read r = data.read(); + DVector::Read r = p_data.read(); const unsigned char *src=r.ptr(); copymem(dst, src, len); -- cgit v1.2.3