From 4219485a827ff37dc25c72786c8786962e5b55f2 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Wed, 2 Mar 2022 01:10:18 +0100 Subject: Always register the Smooth Trimesh Collision project setting This ensures the project setting never disappears from the editor, even if the current physics engine is GodotPhysics. This also adds documentation for the Smooth Trimesh Collision project setting. --- core/config/project_settings.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'core') diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp index 3a7fc828aa..c9b615fb0a 100644 --- a/core/config/project_settings.cpp +++ b/core/config/project_settings.cpp @@ -1240,6 +1240,9 @@ ProjectSettings::ProjectSettings() { custom_prop_info["rendering/driver/threads/thread_model"] = PropertyInfo(Variant::INT, "rendering/driver/threads/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded"); GLOBAL_DEF("physics/2d/run_on_separate_thread", false); GLOBAL_DEF("physics/3d/run_on_separate_thread", false); + // Required to make the project setting appear even if the physics engine is GodotPhysics, + // while also making it appear in the ProjectSettings class documentation. + GLOBAL_DEF("physics/3d/smooth_trimesh_collision", false); GLOBAL_DEF("debug/settings/profiler/max_functions", 16384); custom_prop_info["debug/settings/profiler/max_functions"] = PropertyInfo(Variant::INT, "debug/settings/profiler/max_functions", PROPERTY_HINT_RANGE, "128,65535,1"); -- cgit v1.2.3