From 07af84689fe67251069a22845c854f7ae62f66af Mon Sep 17 00:00:00 2001 From: Fredia Huya-Kouadio Date: Thu, 11 May 2023 19:06:03 -0700 Subject: Follow up to https://github.com/godotengine/godot/pull/76399 to fix input ANR in the Godot Android editor (cherry picked from commit 367061cf9c03c88374be07d2cf2b452e2ccaf06f) --- core/input/input.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'core') diff --git a/core/input/input.cpp b/core/input/input.cpp index 5aef9a9039..2b3e0b56e4 100644 --- a/core/input/input.cpp +++ b/core/input/input.cpp @@ -847,6 +847,7 @@ bool Input::is_emulating_touch_from_mouse() const { // Calling this whenever the game window is focused helps unsticking the "touch mouse" // if the OS or its abstraction class hasn't properly reported that touch pointers raised void Input::ensure_touch_mouse_raised() { + _THREAD_SAFE_METHOD_ if (mouse_from_touch_index != -1) { mouse_from_touch_index = -1; -- cgit v1.2.3