From 5786516d4d6b517e6a28aec191f944aecf2f544d Mon Sep 17 00:00:00 2001 From: reduz Date: Fri, 17 Jun 2022 00:55:19 +0200 Subject: Implement Running Godot as Movie Writer * Allows running the game in "movie writer" mode. * It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time). * If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult. * Implements a simple, default MJPEG writer. This new features has two main use cases, which have high demand: * Saving game videos in high quality and ensuring the frame rate is *completely* stable, always. * Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this). **Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly). Usage: $ godot --write-movie movie.avi [scene_file.tscn] Missing: * Options for configuring video writing via GLOBAL_DEF * UI Menu for launching with this mode from the editor. * Add to list of command line options. * Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings). --- core/os/os.cpp | 4 ++++ core/os/os.h | 1 + 2 files changed, 5 insertions(+) (limited to 'core/os') diff --git a/core/os/os.cpp b/core/os/os.cpp index 327f1c95f2..93477f4288 100644 --- a/core/os/os.cpp +++ b/core/os/os.cpp @@ -388,6 +388,10 @@ bool OS::has_feature(const String &p_feature) { return true; } + if (p_feature == "movie") { + return _writing_movie; + } + #ifdef DEBUG_ENABLED if (p_feature == "debug") { return true; diff --git a/core/os/os.h b/core/os/os.h index 157b8ab992..c6ea9d869a 100644 --- a/core/os/os.h +++ b/core/os/os.h @@ -58,6 +58,7 @@ class OS { bool _allow_layered = false; bool _stdout_enabled = true; bool _stderr_enabled = true; + bool _writing_movie = false; CompositeLogger *_logger = nullptr; -- cgit v1.2.3