From 28f51ba547722d1283882ec5dee9bcab070bc33e Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Wed, 25 Jan 2023 12:17:11 +0100 Subject: Refactor high quality texture import * Only two texture import modes for low/high quality now: * S3TC/BPTC * ETC2/ASTC * Makes sense given this is the general preferred and most compatible combination in most platforms. * Removed lossy_quality from VRAM texture compression options. It was unused everywhere. * Added a new "high_quality" option to texture import. When enabled, it uses BPTC/ASTC (BC7/ASTC4x4) instead of S3TC/ETC2 (DXT1-5/ETC2,ETCA). * Changed MacOS export settings so required texture formats depend on the architecture selected. This solves the following problems: * Makes it simpler to import textures as high quality, without having to worry about the specific format used. * As the editor can now run on platforms such as web, Mac OS with Apple Silicion and Android, it should no longer be assumed that S3TC/BPTC is available by default for it. --- core/os/os.h | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'core/os/os.h') diff --git a/core/os/os.h b/core/os/os.h index 436a83eae3..d77890d89d 100644 --- a/core/os/os.h +++ b/core/os/os.h @@ -290,6 +290,14 @@ public: virtual Vector get_granted_permissions() const { return Vector(); } virtual void process_and_drop_events() {} + + enum PreferredTextureFormat { + PREFERRED_TEXTURE_FORMAT_S3TC_BPTC, + PREFERRED_TEXTURE_FORMAT_ETC2_ASTC + }; + + virtual PreferredTextureFormat get_preferred_texture_format() const; + OS(); virtual ~OS(); }; -- cgit v1.2.3